Benched – A Conversation With John C. McGinley 

Benched: A Review and Conversation with the Star John C. McGinley
By, Elliot Fontenette.

I was lucky enough to be able to do an interview with John C. McGinley about his new movie Benched! It was a phone interview and sorry to say the audio was not good enough to put on the website,so we transcribed it and reproduced it below.

First, however, let me say a bit about the movie. I was able to see the movie before the interview and it really is a special film that will stick with you.


Benched is about a coach, his Little League team, and the new assistant coach (played by Garret Dilahunt) who he has to figure out how to work with in order to get their team to victory. It is less a sports movie than it is a movie about dealing with life, loss, and coming out on the other side intact, if a little changed. It is about dealing with the everyday grind and figuring out what keeps you going and why. For anyone, in a bit of a malaize about life and how to keep going I recommend you watch this movie. I don’t want to give to much away except to say I recommend it and give it 8 Whistles out of 10. The interview has more details about the film.


Benched opens on August 17, 2018.


The interview is below – #SPOILER ALERT#

John: Hi Elliott.

Elliott: Hello sir, first thing I want to say is just that it’s an honor to talk to you. You’ve always been one of my favorite actors and I hope we can have a pretty good chat, ok?

John: Thanks Elliott.

Elliott: First, what attracted you to the role of Coach Don?

John: I thought the script was really magnificent. It’s based on a play that Richard (Dresser) wrote. When you do a play and there’s only two people on stage, it’s called a two-hander, and those are really efficient pieces because the two actors on stage have to create all the off-stage lives. So, in the context of “Benched”, which when it was a play was called “Rounding Third”, there are no little kids in it, there’s no little league baseball, there’s only what these two actors on stage generate. Richard opened it up and included all of the little league baseball and the different love interests and conflicts that you get to see instead of hear about. I just thought the piece was magnificent. I was flattered that Fred who was Francis Coppola’s director of casting and then ended up becoming a very successful producer in his own right, had been trying to put me in something for about 20 years and just never found the right thing. Fred called me and said, “I finally have a role for you” and he sent it to me and I read it and it blew the back of my head off. I Just thought it was amazing.

Elliott: It’s a really good movie with great performances and those performances really carry it because it is just these two characters most of the time. One of the things I liked about Coach Don is that he’s very layered. How do you prepare to play such a layered character because at the beginning he seems sort of gruff but as you go on you see all the complexity.

John: I thought he was so damaged and was dealing with so much loss between the loss of his wife and he hasn’t really worked for awhile… when men are lost they usually become pretty interesting and that’s who Coach Don is. He’s very lost and damaged. Writers can write those eccentricities and they can put those characters on the page. Sometimes you have to show up on a set and pull a rabbit out of a hat. Not with Coach Don. He’s so well-drawn on the page. And by the way, it was letter perfect on that script; there was no improving in that movie except for when Coach Don is encouraging people from first base, but everything else is on the page. I can’t tell you how much easier it is to show up and not have to reinvent the wheel next time somebody calls action.

Elliott: That’s a real treat to have a script like that. The dialogue was so strong and just so interesting. One of the things I take from the movie is how you keep going and try to make connections even if it’s hard. What do you want viewers to take from the movie? What would you hope they take from it?

John: I thought it was really interesting that we worked backwards when we were breaking the script down. There’s that great monologue that I have in the gymnasium with Garret when I explain that if Billy Nathan hadn’t gotten kicked off third with two outs in the bottom of the seventh when we were in little league, because he got kicked off because he was in some sort of dream state and wandered off third, I didn’t get to bat. I tell Garret that I know for certain that if I had gotten to bat I could’ve driven that run home and we could have won. And I think the way that impacts young Coach Don and then as an adult, the mandate he takes from that is, I’m gonna save your ups. You’re gonna get your at-bat if you stay under my umbrella and follow what I’m telling you to do, you’re going to get your ups. In baseball parlance, ups is your at-bat. I think it’s lovely that that’s what is takeaway is and it becomes this really protecting force for these kids even though he is a little gruff. It was the one thing he didn’t get and he knows how much that sucks. He’s not going to let them be exposed to that kind of hardship. You’re going to get your ups. Just do what I tell you. And that’s fantastic.

Elliott: They can sort of pigeonhole a character into one thing and Coach Don is so much more than that. What was it like to work with Garret?

John: I’d watched Garret in the HBO western (Deadwood) that he did and he was so great in it. David Milch was the executive producer. And he was so great in it he died and then they brought him back as a different character. He dies in the end of the first season and then they bring him back as this kind of dandy assassin. We both went to NYU grad, years apart, and so we had a similar training background and kind of a shorthand to talk. I had no small amount of apprehension about who was going to be cast in that role because I was set in it months before and I was not one of the producers on this so I did not have a say. But I was thrilled when it turned out to be Garret because he has a totally different rhythm than I do, completely different sensibility, and he is magnificent in the movie. Magnificent.

Elliott: This isn’t directly related to “Benched”, but how do you shift gears between roles. That has to be hard. Say, between Coach Don and “Stan Against Evil”.

John: To me, it’s all about what’s on the page. If the words are on the page and there’s a clear path to what you’re doing, how you’re participating in this storytelling, then you just have to do the work. But if it’s not… I’ve stopped participating in movies where it’s not on the page and everyone’s gonna get together and we’re going to do a séance and hope this thing works out ok.

John: “Benched” we shot in three six day weeks, so it was eighteen shooting days. That’s preposterous but we somehow did it. And the film came out… I just think it’s a lovely, lovely, well-told tale.

Elliott: One of the things I really liked is that it doesn’t go towards “The Bad News Bears” completely or “The Mighty Ducks”.

John: NO NO NO NO NO. “Bad News Bears” is kind of a farcical kids movie. “Bad News Bears” doesn’t have half the heart that “Benched” does. There are parts in “Benched” that are very moving.

Elliott: Yes! I’ve taken some stuff from “Benched” I’m going to apply to my life. Stuff about dealing with loss and how to keep going and be the best person you can be.

John: Exactly. “Bad News Bears” is kind of a cute little kids movie where Walter Mattheau’s sort of phoning it in and Jodie’s good in it but it doesn’t really amount to anything. “Benched” is this really epic tale about loss and trying to reconcile what you’re supposed to do when fear and positioning and men manipulating each other, it’s just very layered and delicious.

Elliott: What was it like working with the kids?

John: They were uniformly magnificent and I don’t love kids on sets because I’d rather they be having their life and doing their thing and being kids. It’s really hard to be on set. Somehow, whoever the casting person was on “Benched”, he or she did one of the best jobs I’ve seen in a long time. That ensemble of young actors, they were just incredible. We were in 105 degree heat with 90 degree humidity, and those kids didn’t make a peep. The camera functions as an x-ray machine and when you get in front of it, it can see right through you, and you can see how much I loved those kids, and the character also loved them. There was no acting, I absolutely adored those kids.

Elliott: Do you have any favorite roles from your past that you really enjoyed?

John: I would say “Glengarry Glen Ross” on Broadway with Al Pacino and Bobby Cannavale and my friend Richard Schiff. We did that a couple years ago. We only did 100 performances and it was probably the greatest experience in my acting life.

Elliott: I loved you in “The Belko Experiment”.

John: It’s funny, because I didn’t have anything to really say in Belko. I had “Benched”, I brought the offer and the script down to Bogota with me and except for Tony Goldman I didn’t really know any of those actors. I was overwhelmed by the quality of that ensemble. But while I was in Bogata, I knew I had to go directly to Nashville from there when I wrapped so I rented out a rehearsal space there and whenever I identified one of the actors in the ensemble who were light on the call sheet on a particular day, I would literally kidnap and bring them to my rehearsal space and make them look over “Benched” with me. And I did that for the better part of three months.

Elliott: It’s hard for me to say how much I really enjoyed “Benched” but I’m also not terribly objective because I enjoy most of what you do, from the time you were on the “Boondocks”, and especially “Scrubs”. The episode “My Lunch”.

John: Yep, that’s my favorite one.

Elliott: How did you summon the emotion for that? It’s just so raw.

John: I think that was either season 4 or 5… I was pretty locked into Dr Cox’s sensibilities by then. The executive producer of the show was a guy named Bill Lawrence who is a dear friend of mine and he put some meat on the bones for Dr Cox to chew on in that one and so it was pretty fun stuff.

Elliott: Is there anything else you would want people to know about “Benched”?

John: It’s a family oriented comedy with a ton of heart. I think it fits into the summer schedule beautifully and it’s unlike anything else out there right now. It’s not a superhero movie. It’s very relatable to most of us who went through these different trials and tribulations when we were younger. I think it’s a very accessible, incredibly funny, well-told tale.

Elliott: Thank you so much for taking the time to talk with me, I know you’re busy. I thank you for letting me see the movie and taking the time…

John: Cheers, Elliott. It was nice talking to you.

Screener Squad: “Blood Fest”

A horror movie fanatic and his friends head to a horror movie festival for a night of celebrity sightings, total geek outs and maybe even a chance to get lucky. Little do they know that the people in charge of the festival have more sinister intentions in mind as they suddenly start killing the guests en masse. Can our heroes use their horror movie trope knowledge to survive the night?

Our own little movie fanatic team of Justin, Patience, Shak and Nick took it upon themselves to watch this movie, written and directed by Owen Egerton with distribution from Rooster Teeth. Does this horror comedy have the scares and the laughs to win them over? Check out the review!


A huge thank you once again to Owen Egerton and Rooster Teeth for letting our crew do that set visit as well!

 

Subscribe to One of Us Audible Trial

Highly Suspect Reviews: Mile 22

Yeah, yeah, Mark Wahlberg plays the leader of a highly trained group of military operatives (under their remote handler ‘mother’ played by John Malkovich). He talks fast and is generally kind of an asshole. So far, nothing out of the ordinary, right? Peter Berg directs…well, of course he does. But what’s this, the guy playing the character who shows up saying he’s got vital information for them that will save lives but it’s on a clock and they’ve got to get him out of the country because everyone in Indonesia wants him dead IS…Iko Uwais. For you noobs, that’s the lead in the two Raid movies that if you haven’t seen, we’re done talking because you’re already away from your computer going to find copies of them to watch first. Uwais also choreographed the stunts. Now THAT is something not run of the mill, about this military thriller. Actually, there’s a lot not run of the mill about this film, but not always in a good way. Listen to Zach, Miguel, Chris, JC, and Aaron on the review.

 

Subscribe to One of Us Audible Trial

Intern Dot Cast Ep 34: How it Ends & Father of the Year

The interns once again go swimming through the sewers of Netflix and come out forever changed when they tackle the end of the world in How it Ends, and the end of the world in Happy Madison getting to put out movies like Father of the Year. Enjoy our misery.

 

Subscribe to One of Us Audible Trial

One Gamer’s Journey: Devil May Cry

Over the last year or so I have been making a point to go back and play older video games I missed over the years. I’d love to say this was spurred by my deep love of gaming, but if I’m honest, it was to save money. I love gaming, but rent and groceries need to take priority. As a result of all this though, other than saving a few bucks, is that my appreciation for the art form and what it can do has only increased. This journey inspired me to dive deeper into games and try and put my feelings into words so that I can share my experience with everyone. This has already resulted in me ranking the various Final Fantasy games I’ve played earlier this year and now I’m back to look at another franchise, Capcom’s Devil May Cry.

The Devil May Cry series, or DMC for short, are games under the rather nebulous sub-genre of action games most commonly known as “character action games”. For simplicity’s sake (and because we’ll be here all day if I go into the deeper “character action” debate) , all you need to know about this style of action game is that they are hack ‘n slash/beat ’em up games with robust combat mechanics and the focus is not only beating your foes and progressing through the game, but doing it in the most stylish and flashy way possible as the game grades your performance. DMC is not only a staple of this type of game, but it is held as the originator of this sub-genre.

I managed to get into this series at the right time. I was always interested in DMC but had never played any of the games because my twitch gameplay reflexes suck and the series is known for being hard. Don’t misunderstand, I enjoy a challenge, but as a general rule I’m not a person who generally enjoys games that grind you into the dirt to even hope to beat them and DMC sounded exactly like that. Recently while perusing the cheaper games available at one of my local big-box retailers I spotted that the Devil May Cry HD Collection had been re-released onto the PS4 for thirty bucks and I decided to finally bite the bullet and take a crack at DMC. Halfway through enjoying DMC1 this year’s E3 rolled around DMC5 was announced which was a fantastic surprise getting me excited and giving me the perfect excuse to play and talk about this series. Doing my research I now know there were signs that this would happen, but I was unaware at the time and thankfully so as the “sudden” reveal made me so happy. Ideally this article would have gone up right after E3, but I only have so many hours to devote to games and I refuse to drop the difficulty down to easy just to get through a game faster. I have now played the most current iteration of every game in the series (Capcom being known for re-releasing games with various additions and tweaks).

Before I get cracking here I should mention that the work of two YouTubers work have been instrumental in helping me work through my own thoughts on Devil May Cry. The first being a guy I had followed for years, The Gaming Brit, whose passion for DMC always kept it in the back of my mind and I may not have ever played this series if not for him and the second a creator I was unfamiliar with before playing these games, Foxcade. If you have some free time I suggest checking out their videos.

Introduction done. Let’s Rock!

 

5. Devil May Cry 2

Oh, DMC2, the one nobody likes. As much flack as DmC: DMC (yes, people do call it that) gets across the internet from fans, it is in fact NOT the worst DMC game. That honor remains firmly with Devil May Cry 2, a game that reaches impressive levels of mediocrity. I can’t even get mad at this boring, banal snooze-fest of a game because that would require a level of emotional investment that is beyond it to inspire, which is why many folks outright ignore its existence.

DMC 2 feels as if someone gave the developers a quick two minute pitch what Devil May Cry was about without letting anyone play the original to see how and why it worked and then plunged them into a non-stop crunch time work schedule to pump out a game. In fact, this was fan-favorite director of the franchise, Hideaki Itsuno’s introduction into the series as he was brought in in the last few months to try and salvage the breakneck production. Thank the game gods that they then let him go and make good Devil May Cry games. I went through the campaigns for both Dante and Lucia, I could have also went through the game again to unlock Trish from DMC1, but that would require playing more DMC2 and I’m not prepared to do that to myself.

Capcom lucked out because so many people bought DMC2 based on word of mouth about the first game and some cool looking promotional material not knowing they had just unloaded their cash for something sub-par. DMC2 isn’t a bad game per se, it is a functional but severely bland action game, but as a Devil May Cry game it totally craps the bed. As it is part of the Devil May Cry HD Collection it is easy enough to play DMC2 (along with two way better games!) and that is the only way I can endorse purchasing and playing it. The story, the characters, the combat, none of it comes close to hitting where it needs to. The characters have all the personality of a bowl of day-old plain oatmeal and the combat all the spice of tap water. I do encourage players not to just pass this game up however, aside from the fact that it is the last game in the DMC timeline so far making it the direct lead into DMC5, to play a sequel that so totally misses the tone and point of original on this level is fascinating. Note I said fascinating, not fun. I’m not joking when I say that failure at this level and what led up to it is worthy of serious academic study.

 

4. DmC: Devil May Cry: Definitive Edition

Ah, the reboot/alternate timeline game that nobody asked for, but Capcom was sure that we wanted.

DMC4 had sold well, but not at the level Capcom expected and rather than look at the actual deficiencies in their game (which we will cover when we get there) Capcom got it into their heads that the problem was this series was too niche and foreign for a western audience. With Itsuno wanting to take a break from DMC to focus on other projects Capcom turned to UK developer Ninja Theory. Capcom pushed Ninja Theory to take the game in bold new directions, none of which were well received by fans. It got really toxic and bad on on both Ninja Theory’s and the fans’ side and soon was so vile I would have been half-tempted to have cancelled the game if I’d have been in Capcom’s shoes. For whatever reason, Capcom decided to push forward with the game in spite of the backlash, which only made fans angrier. This was a recipe for failure from the start.

The one story point I found the hardest to get past is that in this version Dante and Vergil are part angel, entirely missing a major point of the series. They try and get there with Dante’s plot convenient romance with Cat, but it never rings true like in the old games. The rest of the story changes vary in quality, but none of them are better than what was already in the other games only adding to the sense that this game was unnecessary and counterproductive.

The Definitive Edition is the only way to go here, they dived into the the guts of this game to try and fix all of this game’s gameplay problems. Definitive Edition gets the game up to 60fps, adds a lock-on feature, and re-balances the game to be more in line with the other games in the series with the style ranking. If you want to play the original version go ahead, but I’ll stick to the edition that plays more like the series this game is supposed to be part of.

I want to make this clear, despite this games many faults, this is NOT a bad game. It is a little try-hard and is needlessly over edgy, but the game in and of itself is pretty decent. The problem is that this is supposed to be Devil May Cry and it simply isn’t. It doesn’t catch the same vibe in terms of story, characterization, or gameplay that the original games were known for, which is all anybody really wanted. Capcom and Ninja Theory massively misread the room who turned on them with frothing anger which only made the devs react with combative dismissals of all of the fandom’s concerns legit or otherwise. As this game is now no longer the last thing in the DMC franchise and the new game is going back to the original universe I see no point in remaining angry about this game. This is the least important and easiest to skip game in the entire series, so scrape together a few pennies to play DmC: DMC, or don’t. It really doesn’t matter.

3. Devil May Cry 4: Special Edition

Devil May Cry 4 should have been the crowning achievement of the series and it does feature some of the best combat in the series to date, but some notable flaws hold it back.

This was the series introduction to Nero (the guy we see for most of the DMC5 trailer). As this was the first DMC of the seventh generation of consoles as well as the first game to also be on Xbox, Capcom knew this would be many people’s first time with DMC so they looked to add a new character to help ease players into their established franchise, hence Nero. They also added the “automatic” function that allowed for complex combos to be performed with minimal button input, but my gamer pride wouldn’t let me use it.

Putting Dante as an antagonist/rival to Nero for a portion of the game was an inspired choice as is Nero’s personal connection to Dante, which while not directly stated in this game is obvious to those who’ve played DMC3 and has been confirmed by Capcom through other media. I like Nero fine as a character and understand his inclusion, his smash and grab playstyle via the Devil Bringer along with his own particular brand of wit fit well within the franchise without just making him an outright Dante stand-in/clone, but I, like most fans, prefer Dante.

Nero is fun and all, but once you can play as Dante the game kicks off the training wheels and lets the player go hog-wild. Being able to switch between Dante’s styles on the fly feels amazing and allows so much experimentation in dispatching enemies, although I did gravitate towards my old standbys from DMC3, Trickster and Swordmaster. The problem is just when the player gets a handle on playing Dante they are forced back to Nero for the finale. As much as I like Nero, having to go back to him after Dante, sucks. Having the freedom of Dante taken away for the more restrictive Nero makes the game feel like it is downshifting things when it should be ramping up. This isn’t DMC4’s only problem however.

Where DMC4 truly falls on its face is the backtracking. Backtracking has always been a part of Devil May Cry, but DMC4 has the player progress through the game to then turn around and go directly back the way they came, to the point where they have to fight all the bosses again in almost identical encounters, just this time in reverse order. It makes the game feel unfinished, and that’s because it is. The story goes that Capcom pushed Itsuno and his team to get the game out before they had done all they wanted to in terms of levels and playable characters. DMC4: SE adds in the extra playable characters (Lady Trish, and the way OP Vergil), but they have no character specific levels and just run around in the same ones as used in the main story. The saving grace here is that the game , crackles with personality, provides sufficient challenge, and has outstanding combat.

Buying a physical copy of DMC4: SE is pretty pricey as it is an import game, luckily it is available digitally across multiple platforms for a very reasonable price. A person so inclined could save a few bucks and get a physical copy of the original for the PS3/Xbox 360 but you’re going to want to pick up the Special Edition for the extra modes and characters, and slightly crisper graphics.

 

2. Devil May Cry

The O.G. Devil May Cry is way better than it has any right to be. This game was initially supposed to be part of the Resident Evil franchise, but the focus on over the top combat and running towards the monsters to kick their asses instead of away from them led Capcom and series creator, Hideki Kamiya to take the game and make it into its own thing.

DMC gets flack for its simple and rather cheesy and paint by numbers story, but few stop and realize just how well DMC tells it during the course of the game. Each mission and cutscene drips out just enough information to move things along and when things come back around or are revealed the attentive player will know exactly what’s going on. It is a level of economy in storytelling that is truly impressive and I think it is deserving of way more credit then what it gets.

The Resident Evil influence is apparent in the level design, giving it a satisfying metroidvania style of exploration and backtracking which the series would grow and expand on. I’m a sucker for metroidvania style games so this helped push my love for this game and series even more.

The combat is not nearly as deep as the later games, but there is still a satisfying crunch to it all and I never stopped enjoying handing out beat downs. The difficulty can be a little stiff at points, but never beyond what any dedicated player could handle.  There are only three bosses, save the final in the game and they are all encountered multiple times throughout the game, but I feel this works well as the player wants to see what new tricks they have in store each time they appear and to use the new tools they’ve acquired to send these big bad demons packing yet again. The Nelo Angelo confrontations are especially satisfying, even more so when the big reveal happens. In truth, DMC1 only has one major knock against it, all the swimming sections are absolute junk. Seeing as that is only a minor part in an otherwise great game I see no reason for people who have not played this to get to it as soon as possible and without a doubt this is where you want to start when getting into this series. Seriously though, the swimming sections are ass.

 

1. Devil May Cry 3: Special Edition

Like Lex Luger, DMC3 is the total package. Devil May Cry 3 is seen as up in the top tiers of the character action sub-genre as everything from the level design, music, story, themes, humor, combat, weapon options, enemies, and bosses come together in a near perfect mix for this kind of game.

This game is lucky it is so good, because it is also hands down the hardest game in a series known for its challenge. DMC3 gives you the first two missions to get a handle on base combat mechanics and then happily starts slapping you around come the third. In response from western fans that DMC2 was too easy, Capcom upped the base difficulty for the US release to be the same as the original Japanese hard mode. Fans loved the game, but many lamented that they could not beat it due to the punishing difficulty. Enter the Special Edition which re-balances the game back in line with the Japanese version (which does NOT mean the game became easy), adds optional Jester fights, the ability to play the game as Vergil (although I think instead playing as Lady might have been more interesting), and a few other bells and whistles.

This game kicked my ass repeatedly, but always in a way that made me want to get back on the horse and try again. Beating DMC3 on normal took time, but when I did it was one of the most satisfying accomplishments in my gaming life.

The story serves as a prequel to the rest of the series and revolves around the sibling rivalry between Dante and his brother Vergil. Vergil seeks power above all else (perhaps due to his inability to stop the murder of their mother as a child), is almost always all business, and seeks to unleash hell on earth to claim their father’s legacy without regard as to who or that he hurts in the process. He serves a good contrast for the bombastic, over the top, and humanistic personality of Dante and it is through Dante’s encounters with Vergil that he finds a deeper sense of responsibility and purpose. It is a classic trope and entirely predictable, but it so well executed that I did not care.

The setting of the tower was also a bit of genius as it allows for some of the most meaningful and interesting backtracking in the series. Players will encounter multiple areas multiple times in different ways and with different objectives as they advance in the game. It keeps things fresh and provides a keen sense of progression few other games have ever captured.

I also have to praise the humor in this game. Dante may be a total badass, but he is also incredibly impulsive and a total goof and the game does an excellent job of showing both sides of the demon hunter at the same time. The other games have had this as well, but never with such beautiful self-mocking aplomb.  The scene with the whale alone had me rolling with laughter. It works to add character depth and keeps the player from ever taking things too seriously. Seeing what silly yet awesome thing Dante will do next is half the fun.

This is the game that introduced the style mechanic that I mentioned when talking about DMC4. Each style changes up some of the command inputs so you can play Dante in different ways. Unlike the quick change style function of DMC4, players can only swap styles and their alternate weapons at the checkpoint statues which mean players have to be more strategic in what load-outs they pick during a mission. I focused on Trickster for the added acrobatics and evasion and Swordmaster which allowed me to chain longer combos for increased damage and higher ranks. I did use the Quicksilver style attained later n the game a few times, but other than helping with some boss battles I didn’t find it that useful.

DMC3: SE is worth the price of the Devil May Cry HD Collection all on its own as it is one of the standout gaming achievements in the sixth generation and whose effects can be felt across gaming to this day. If you only ever play one Devil May Cry, make sure it’s DMC3.

 

All images are © CAPCOM CO., LTD

capcom.com/us/

devilmaycry.com

 

Subscribe to One of Us Audible Trial

Highly Suspect Reviews: Crazy Rich Asians

Jon M. Chu (director of one of Chris’s favorite guilty pleasures of all time, Step Up 3D) heads this adaptation of the popular novel about a middle-class Asian-American woman (Constance Wu) whose very serious Chinese boyfriend (Henry Golding) takes her with him to Singapore to his brother’s wedding only for her to discover he’s so rich, he’s basically royalty. Dealing with his gigantic family, and especially his disapproving mother (Michelle Yeoh) is tough, but Singapore…damn. Ain’t no partying like partying with crazy rich people in a crazy rich town. With a solid supporting cast as well, who knew our team of reviewers would actually enjoy this all-Asian rom-com as much as they did? Listen to Chris, Kim, Ben, and Michael dish up the goods.

Just interested in hearing the Highly Suspect Reviews at Oneofus.net? You can now subscribe to them separately on iTunes or use our RSS feed on whatever podcast service you use: https://oneofus.net/feed/theatrical-movie-review-podcast/

 

Subscribe to One of Us Audible Trial

OneOfUs Goes to Blood Fest!

We got a chance to visit on set the new horror comedy film “Blood Fest”, being released by Rooster Teeth with a one-night theatrical release TODAY (Aug 14th). You can get tickets right here!

We got a chance to tour the sets and interview the great cast and our good friend, writer/director/villain Owen Egerton and it was a lot of fun. Check out our video and watch the movie starring Tate Donovan, Robbie Kay, Seychelle Gabriel, Jacob Batalon, Barbara Dunkelman, and Zachary Levi.

 

Subscribe to One of Us Audible Trial

Public Axis #176: Rebel MIB

Race Related Films! Anime Sports! Parasitic Ants! Find your marbles and raise your fist in the furry sports arena with the CAGG Three and the Place to Be!

Recorded at the Blind Tiger Comedy Club on May 15th, 2018.

Let your friends know about Public Axis on Facebook and Twitter and keep those Facebook comments coming at our Happy Campers group!

 

Subscribe to One of Us Audible Trial