Retro Reviews: Mass Effect | One of Us

Retro Reviews: Mass Effect

1 Submitted by on Fri, 24 February 2017, 15:59
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Welcome to We Are Error’s newest audio series, Retro Reviews! Listen to Christopher Herman and Jon Romo review classic video games and discuss their impact on the entire industry since their original release.

This week Chris and Jon review BioWare’s 2007 sci-fi RPG, Mass Effect.

Taking place in a fictional version of the Milky Way Galaxy in the year 2183, Mass Effect follows Human Alliance Officer Commander Shepard and his/her crew’s mission to stop the rogue Spectre Saren Arterius from conquering the galaxy with an army of sentient machines known as the Geth. During his pursuit of Saren, Shepard learns of a far greater threat that could potentially wipeout all sentient life in the galaxy.

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Written by

While braving the snow-swept wasteland of Buffalo, New York for 18 long years, Christopher Herman developed a love for geek culture. A child of the 90s, he was raised on the valuable lessons taught by Batman: The Animated Series, Hey Arnold and Animaniacs. Eventually discovering a passion for movies, books, comics and video games, Chris began hoarding his knowledge of geekdom. Whether it’s Star Wars, The Lord of the Rings, Mass Effect, Firefly or Avatar: The Last Airbender, he’s always willing to discuss the intricate worlds and stories of geek properties. Chris currently resides in San Marcos, TX.
  • birdy the critic

    You are right that the Mako sucks Chris. It handles like a tractor on roller skates. However it also is just a part of a bigger problem with the game: the non-story planets SHOULD NOT BE OPEN WORLD. The worlds are empty and repetitive. There is no interesting story stuff on them. At most you get small repetitive gunfights and occasionally fighting thresher maws with the Mako, which is even MORE repetitive and boring. The same is true for the Citadel. There is a lot of pointless empty space with nothing interesting in it.
    In terms of the story, it is good, and I do agree with Chris that you have to work to understand the characters and the setting, but there is also a sense that the story elements outside of the stuff with Saren and the Reapers is just a cluster of disconnected ideas that they had not figured out how to integrate well yet. I know they planned this as a trilogy doesn’t change the fact that the the first entry feels like it dumps a lot of stuff on the audience without any good gameplay to get them through what is mostly a 30 hour plot dump. They don’t really start unpacking the universe much until games 2 & 3.
    I love Mass Effect, but I am kinda in agreement with Jon that the first game feels like a dated, necessary evil to get to all of the really awesome stuff in the later games.
    Also, fuck heat sink weapons. Easily the dumbest aspect of ground combat in the first game.