We Are Error Interviews: Owlboy's Adrian Bauer | One of Us

We Are Error Interviews: Owlboy’s Adrian Bauer

1 Submitted by on Wed, 26 April 2017, 11:59

We Are Error’s Christopher Herman and Jon Romo recently had the chance to speak with D-Pad Studio and Owlboy developer Adrian Bauer. Along with talking about his work as a developer, Brauer details his experiences making the game and its decade long development.

A 2-D platformer reminiscent of classic titles like Kid Icarus and Super Mario Bros, Owlboy follows Otus, a member of an owl–human hybrid species, who sets out on a journey to save his village and the world from a dangerous threat.

Follow us on Twitter at @weareerrorcast! You can also follow Chris and Jon at @ChrisJHerman and @_jonromo.


Be sure to follow the entire Owlboy development team too!

Simon Stafsnes Andersen (Creator and Art Director) @SnakePixel
Jo-Remi Madsen (Programmer) @JoeyGames
Adrian Bauer (Artist and Designer) @AdrianGBauer
Jonathan Geer (Composer) @j0nmark
Henrik Stafsnes Andersen (Programmer) @Henriksnes
Julianne Royce (Merchandising Director) @RaptorJules

Interested in purchasing Owlboy? Click on the image below to do so! Be sure to let us know what you thought of the game in the comments below.


Find tickets and showtimes on Fandango.

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Written by

While braving the snow-swept wasteland of Buffalo, New York for 18 long years, Christopher Herman developed a love for geek culture. A child of the 90s, he was raised on the valuable lessons taught by Batman: The Animated Series, Hey Arnold and Animaniacs. Eventually discovering a passion for movies, books, comics and video games, Chris began hoarding his knowledge of geekdom. Whether it’s Star Wars, The Lord of the Rings, Mass Effect, Firefly or Avatar: The Last Airbender, he’s always willing to discuss the intricate worlds and stories of geek properties. Chris currently resides in San Marcos, TX.