We Are Error Ep. 19: Zombified | One of Us

We Are Error Ep. 19: Zombified

1 Submitted by on Tue, 13 December 2016, 10:59
Play

Along with talking about the exciting new trailers for Uncharted: The Lost Legacy, The Last of Us: Part II and Crash Bandicoot N. Sane Trilogy, Jon Romo and Christopher Herman talk about their favorite zombie games and how the sub-genre has continued to evolve over the past two decades. Enjoy!

You can also follow us on Twitter at @weareerrorcast!

 

Interested in picking up some of the titles mentioned on the show? Please use our Amazon links to do so!

          


http://www.entertainmentearth.com/cjdoorway.asp?url=hitlist.asp?searchfield=funko+legacy


Find tickets and showtimes on Fandango.

General- Sideshow Collectibles
Shows

Subscribe to One of Us Audible Trial

Written by

While braving the snow-swept wasteland of Buffalo, New York for 18 long years, Christopher Herman developed a love for geek culture. A child of the 90s, he was raised on the valuable lessons taught by Batman: The Animated Series, Hey Arnold and Animaniacs. Eventually discovering a passion for movies, books, comics and video games, Chris began hoarding his knowledge of geekdom. Whether it’s Star Wars, The Lord of the Rings, Mass Effect, Firefly or Avatar: The Last Airbender, he’s always willing to discuss the intricate worlds and stories of geek properties. Chris currently resides in San Marcos, TX.
  • Michael Vanderpoel

    While I don’t think The Walking Dead: Survival Instinct is a good game I did think it had some cool elements. The number of zombies you had to contend with was pretty much infinite. The louder you were the more showed up. So it had a pretty cool stealth mechanic. Setting off car alarms and making noise to distract the zombies so you can get from point A to B. You also had to collect supplies to get to the next level. Gas and food. If you left a level without enough gas to reach your next location you would stop in a random map to search for gas. You would also pick up other survivors along the way and while you are running around on a mission they could go out and scrounge for supplies as well. They had a better chance at returning if you gave them weapons from your inventory. By no means is it a good game but it had some interesting ideas.